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Sculptris Alpha 6 is here

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If you have not noticed Alpha version 6 of the Sculptris just arrived to Mac. Even the app is still in the alpha stage of development it’s a pleasure to use. Of course, development now-days takes place under the Pixologic brand but you can still download it and use for free. We can talk about Sculptris as a light and free version of ZBrush app but I don’t think that’s a right way to describe it. You don’t have a wide choice of brushes which come by default in Zbrush but Sculptris Brush engine feels a bit different in some nice way. On the example, I was playing a bit with a Flatten brush and instead of random sculpts and artifacts I have pulled some nice surfaces out of the model in no time with little or no control from the modell. This modell was btw. modelled and imported from another 3D package.

As you can see a OpenGL preview and previews of materials are just beautiful.

I have never worked with the app before but UI was so intuitive I had no problem navigating around and customizing parts with different materials.

This is another view of the same image from above in the wireframe mode. You can clearly see that Sculptris is keeping everything as triangles.